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Monday, November 29, 2010

Crit 02 : Change in Platform

I've been thinking about the approach on reaching out to the audience. No great ideas worth mentioning so far. I kinda agree with Mr Khong when he said my initial approach was a little old school or outdated.

Lately I've been playing around with the Ipad. It's pretty cool I have to say. But other then a larger display, its pretty much the same thing as an Iphone 3G. Still fun though. Especially with the kids. My nieces and nephews enjoy drawing and popping bubbles all the time on that thing. It seemed like a viable platform for my project. So I did research on Ipad apps.

I'm still not quite sure how the final product is gonna be. But for now, I will be experimenting with Ipod apps. Since I started studying in MMU, every applications I programmed was on Flash. Nothing else. So I thought I just might challenge myself and try to create an Ipod application.

Of course, to test code an app and actually test it out, I need the real thing to play with. So I sold my psp ( T~T ) to buy an Ipod Touch. Just got it yesterday so still pretty new to it. Got a few apps and a lot of apps really shows amazing stuffs you can do with the Ipod when connected to a PC. You pretty much have total control over it. Okay that's a lie. But it is still pretty cool. For me at least. Tested a few sharing applications, like AirSharing PRO. Worked well. Might look on how it works and coded which surely will be useful.

The applications are mostly coded in C. Obviously everyone knows Ipod doesn't support Flash. Which sucks cause I can't play Facebook games on it xD still seeing how a massive amount of awesome applications are available for the Ipod, I bet you can do all kind of things with C. The most common program used to code an Ipod app is X-Code.

Here's a short tutorial for noobs like me :



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